Game class
小于 1 分钟
Game class
对局类, 创建需要导入 SurTeam 和 HunTeam 两支队伍以及对局进度
public class Game : ObservableObjectBasePublic Members
| name | description |
|---|---|
| Game(…) | Game的构造函数 |
| BannedMap | ban掉的地图 (V1) |
| BannedMapImage | |
| CurrentHunBannedList | |
| CurrentSurBannedList | |
| GameProgress | |
| Guid | 对局GUID |
| HunPlayer | 上场选手(监管者) |
| HunTeam | 监管者队伍 |
| MapV2Dictionary | 地图V2字典 |
| PickedMap | 选择的地图 |
| PickedMapImage | |
| PickedMapImageLarge | |
| StartTime | 对局开始时间 |
| SurPlayerList | 上场选手(求生者) |
| SurTeam | 求生者队伍 |
| event TeamSwapped | 换边事件 |
| PickMap(…) | 选择地图 |
| ResetMapBp() | 重置地图BP |
| Swap() | 换边 |
| SwapCharactersInPlayers(…) | 角色换位 |
| SwapMembersInPlayers(…) | 选手换位 |
See Also
- class ObservableObjectBase
- namespace neo_bpsys_wpf.Core.Models
