Game constructor
小于 1 分钟
Game constructor
Game的构造函数
public Game(Team surTeam, Team hunTeam, GameProgress gameProgress, Map? pickedMap = default,
Map? bannedMap = default, Dictionary<string, MapV2>? mapV2Dictionary = null,
Guid guid = default, DateTime startTime = default,
ObservableCollection<Player>? surPlayersData = null, Player? hunPlayerData = null,
ObservableCollection<Character?>? currentSurBannedList = null,
ObservableCollection<Character?>? currentHunBannedList = null)| parameter | description |
|---|---|
| surTeam | 求生者队伍 |
| hunTeam | 监管者队伍 |
| gameProgress | 对局进度 |
| pickedMap | 选择的地图 |
| bannedMap | Ban掉的地图(V1) |
| mapV2Dictionary | 地图V2字典 |
| guid | 对局GUID(用于恢复记录) |
| startTime | 对局开始时间(用于恢复记录) |
| surPlayersData | 求生者选手数据(用于恢复记录) |
| hunPlayerData | 监管者选手数据(用于恢复记录) |
| currentSurBannedList | 求生者禁用列表(用于恢复记录) |
| currentHunBannedList | 监管者禁用列表(用于恢复记录) |
See Also
- class Team
- enum GameProgress
- enum Map
- class MapV2
- class Player
- class Character
- class Game
- namespace neo_bpsys_wpf.Core.Models
